The recurring grade: six moves under every shot
Fifteen shots, two travel videos, one fall edit - and the same six nodes, in the same order, almost every time.
1 Contrast first - the slider, then 'use the bottom of the curves to bring those blacks down just a little bit closer to zero' ('I just prefer to use the curves rather than the sliders'); lately curves instead of the slider entirely, whites up and shadows down with the waveform open. 2 Split - Window > Gradient (flat horizon) or points along a hilly one, Shift+H, soften ('I forgot to feather the mask... so I'm going to go back'), track forward/back; Ctrl+C/V and invert for the pair, or the Ground Sky / Sky Ground / Basic Masks presets; in the newer videos a Qualifier selects the sky and an outside node ('something I've been doing recently') inverts it. 3 Cast - dropper on fog, cloud or sky that 'should technically be white', sometimes rejected ('makes it really really blue... looks a lot worse'), then tint and temperature nudges. 4 LUT on its own node at reduced Key Output Gain. 5 Local - Alt/Option+C for a circle-mask node: shrink, feather, brighten the castle; inverted as a vignette ('adds a lot of depth and contrast and really draws our eyes in'); tracked like any mask. 6 Finish - Gallery > Flying Filmmaker Grades > Temporal Noise Reduction appended, then Blur panel radius pulled to ~0.45-0.48 to bring detail back. He revisits: 'you'll go on keep color grading then you come back to a shot and it's like oh I messed something up.'
The template Paul can hand to anyone grading drone footage - or use to judge a sub's grade.