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1-Week Director·Day 2: Scene Design·0:51:00

Day 2: Story Design — the Logline Filter and the 90/10 Rule, Harmon's Story Circle, the Five-Step Scene Formula ('No Scene That Doesn't Turn'), and the Script Page

Dan Guyer Instructor - screenwriting degree; designs a real festival-selected scene live in a Google Sheet, then scripts it in Highland 2

The short version

  1. Before outlining, write the logline: 'the conflict has to be compelling to you.' Then the 90/10 rule - 90% of writing time in the outline, 10% in the script software, because 'the problem is never the dialogue, it's the structure'; 'if I turn off the sound on your movie, it still needs to make sense.'
  2. High-level outline with Harmon's Story Circle: comfort zone -> wants -> unfamiliar situation -> adapts -> gets it -> pays a heavy price -> returns -> changed. Upper half = ordinary world, lower = special world; scales from a trilogy to a 30-second gag (the poisoned soda). George Lucas credits Campbell for Star Wars.
  3. Scene design in five steps: (1) conflict as an uninflected verb, checked against forces of antagonism in direct opposition; (2) opening value and its charge; (3) beats - action/reaction, each beat a surface action plus a subtextual gerund (pleading, berating); (4) closing value must differ from opening - 'No scene that doesn't turn'; (5) locate the turning point, cut any beats after the flip.
  4. Exposition: never a scene for it; inject only what the scene needs and hide it in an argument (Heather: 'how does this solve anything?' -> Johnny's hands are insured).
  5. Script format: slug line (INT/EXT, location, time), action in present tense and only what can be filmed ('Carrie has a flair for the usual' cannot be filmed), CHARACTER NAME in caps on first appearance, dialogue, parentheticals sparingly; O.S. / V.O. / CONT'D; major-character intros physical + emotional in one or two sentences, minor ones an age and an action ('her actions prove her character').

At a glance, three clicks deep

Skim here first: the closed row is the glance, open is the study card with the key points and timestamps, and the ↓ link drops to that concept's full write-up below.

01The logline as a go/no-go filter, and the 90/10 ruleLogline first as a filter;

Logline first as a filter; 90% outline / 10% script; structure, not dialogue, is where scripts fail.

Logline as compelling-conflict test (p2154195532 0:01, 0:07-0:08)

90/10 rule (p2154195532 0:02; p2154195539 0:00)

Mute test (p2154195539 0:00)

Demo logline: cash-strapped e-sports coach, bodily insurance fraud (p2154195532 0:05)

↓ Full write-up of this concept

02Dan Harmon's Story Circle: eight stages, two worlds, any lengthEight-stage circle (comfort / want / unfamiliar / adapt / get / pay / return / change);

Eight-stage circle (comfort / want / unfamiliar / adapt / get / pay / return / change); ordinary vs special world; scale-free.

Lineage: Harmon <- Campbell <- collective unconscious (p2154195535 0:00-0:02)

Eight stages (p2154195535 0:02)

Bilbo worked example (p2154195535 0:02-0:05)

30-second soda gag (p2154195535 0:06)

Lucas credits Campbell (p2154195535 0:11)

↓ Full write-up of this concept

03Five-step scene design: verb conflict, opening value, beats with gerund subtext, closing value, turning pointVerb conflict vs antagonism -> opening value/charge -> beats (surface + gerund subtext) -> closing value mu…

Verb conflict vs antagonism -> opening value/charge -> beats (surface + gerund subtext) -> closing value must differ -> turning point on the last beat.

Beat = action + world's reaction; gap opens (p2154195537 0:00)

'No scene that doesn't turn' (p2154195537 0:01)

Gerund subtext (p2154195537 0:04-0:05)

Flat closing value = exposition (p2154195537 0:08)

Cut beats after the flip (p2154195537 0:12)

Hide exposition in an argument (p2154195537 0:08-0:09)

↓ Full write-up of this concept

04The running example: Johnny's insurance-fraud scene from logline to scriptLogline -> circle -> beat sheet -> page, one scene, with the value flipping on the last beat.

Logline -> circle -> beat sheet -> page, one scene, with the value flipping on the last beat.

Logline (p2154195532 0:05)

Circle: value, antagonists, price (p2154195535 0:07-0:10)

Beat escalation to the hand in the car door (p2154195537 0:06-0:11)

Script intros and dialogue (p2154195539 0:06-0:11)

↓ Full write-up of this concept

05The script page: five components, present tense, only what can be filmedSlug / action / name / dialogue / parenthetical;

Slug / action / name / dialogue / parenthetical; present tense; filmable only; caps on intro; sparse parentheticals; O.S., V.O., CONT'D.

Five components (p2154195539 0:04)

Present tense, filmable only (p2154195539 0:01, 0:05)

O.S., V.O., CONT'D; distinct initials (p2154195539 0:10)

Parentheticals 2-3 per page (p2154195539 0:11-0:13)

Major vs minor intros (p2154195539 0:06-0:08)

Highland 2 vs Final Draft; Pomodoro (p2154195539 0:02-0:03)

↓ Full write-up of this concept

The concepts in full

01

The logline as a go/no-go filter, and the 90/10 rule

Amateurs rewrite dialogue all day because they don't know the structure is the problem.

Loglines 'convey the entire story in one or two sentences, but I also leverage them to decide if the story I'm thinking about outlining is compelling enough' - a one-sentence, dense statement of the conflict; the bar is 'compelling to you.' Fill the fields (character, want, obstacles) as best you can; a hero can lack internal conflict and bulldoze (Bond, Die Hard); the premise need not sound genius ('Titanic - boat sinks'). Then: '90% of your time should be spent developing the outline; only 10% in the scriptwriting software, because once you're in there it's really hard to make meaningful changes.' Going straight from idea to software is 'shooting yourself in the foot.' Test: mute the film - it must still make sense. Dialogue is downstream of beats.

Why it matters

Write the sentence before the script; Paul's version is the offer before the funnel.

02

Dan Harmon's Story Circle: eight stages, two worlds, any length

It works for a trilogy and for a thirty-second joke about a poisoned soda.

Created by Dan Harmon from Joseph Campbell's comparative mythology - 'humans throughout all time created narratives that follow basically the exact same patterns', the collective unconscious of Campbell and Jung. Eight stages: comfort zone; wants something; enters an unfamiliar situation; adapts; gets what they wanted; pays a heavy price; returns to the familiar; having changed. Upper hemisphere = ordinary world (reactive); lower = special world (taking control). Bilbo: the Shire -> adventure -> leaves with the dwarves (and Gandalf) -> monsters, the ring -> the battle, Thorin and Kili die -> home ransacked, 'he died and returned a new man.' The 30-second version: stink face, inspect the can, find poison, choke, die. Apply: name protagonist and opening value, confirm the antagonism truly opposes the want, plot the eight stages. 'It's not a law of physics. It's a tool.'

Why it matters

A reusable skeleton for any narrative piece - client story, case study, launch video.

Dan Harmon's Story Circle: eight stages, ordinary world above, special world below ordinary world special world 1 comfort zone 2 wants something 3 unfamiliar situation 4 adapts 5 gets what they wanted 6 pays a heavy price 7 returns 8 having changed Works for a trilogy, a short, or a 30-second gag; "it is not a law of physics, it is a tool"
Harmon's eight stages: the top half is the ordinary world, the bottom half the special world where the protagonist takes control.
03

Five-step scene design: verb conflict, opening value, beats with gerund subtext, closing value, turning point

how-to

Repeat after me: no scene that doesn't turn.

A beat is 'an action taken by the protagonist and a reaction from the world' - easiest action first, the world 'responds more powerfully than expected', a gap opens, medium action, then high. Step 1: phrase the conflict as an uninflected verb (to get approval, to prepare) and check the forces of antagonism are in direct opposition - if not, fix it. Step 2: name the value at stake (life, wealth, health) and its charge (Johnny: wealth, negative). Step 3: break into beats; each has a surface action and a subtextual 'active gerund phrase' (pleading, offering, berating). Step 4: closing value - if it equals the opening, 'that's not a scene... its only purpose is to be exposition.' Step 5: trace rising willpower to the turning point where the value flips on the final beat; 'if there are beats after the value flip, cut them.' Exposition rule: never a scene for it; inject only what is necessary and hide it in an argument.

Do it in this order
Why it matters

The beat sheet is the tool Paul can apply to a 60-second ad: value in, value out, one turn.

04

The running example: Johnny's insurance-fraud scene from logline to script

A pro gamer with insured hands asks his ex to break one. That is the whole Day 2 spine.

Logline: a cash-strapped e-sports coach who wants a scandal-free victory must get away with bodily insurance fraud to save his team - creditors, unpaid staff, no travel. Story Circle: value wealth (negative); antagonists Heather ('stop Johnny's insane plan') and a paparazzo ('expose Johnny'); crossing the threshold is Heather avoiding smashing his hand; the price is 'he's a pro gamer, so they need their hands.' Beats: convincing/questioning -> seducing -> emotional stabbing ('you should be grateful Greenberg destroyed my life') -> Heather exposing him -> 'fine, give me the hammer' -> he puts her back in the car and slips his hand in the door as the paparazzo photographs it; value flips positive. Exposition (insured hands) delivered inside the argument. Script: JOHNNY 'a good looking dude, dressed nice like he could be an actor... a star through his eyebrow'; HEATHER 'early 20s, taking a selfie'; 'What the hell is wrong with you?' / 'I need you to break my hand really quick' / 'Okay crazy.' Written and shot in a week, festival-selected.

Why it matters

Seeing one scene travel through all four tools is worth more than the tools' definitions.

05

The script page: five components, present tense, only what can be filmed

'Carrie has a flair for the usual' - beautiful sentence, cannot be filmed, does not belong.

Five components: slug line (INT/EXT, location, time of day - for production's locations, scheduling, lighting), action (present tense, only what is on screen), CHARACTER NAME (caps on first appearance), dialogue, parenthetical. Character options: O.S. (present, off screen), V.O. (not present), CONT'D across interruptions; avoid names starting with the same letter. Parentheticals under the name, two or three per page at most, carrying inflection (singing, deadpanned) or a pause - never repeating the gerund work. Introductions: major characters physical + emotional in one or two sentences (Johnny 'moves and talks so directly it's hard to tell if he's talking to you or himself'); minor ones almost nothing. Subtext is inevitable: 'the biggest lies are the ones we tell ourselves.' Highland 2: free tier, ~$30 paid, better than Final Draft; built-in Pomodoro (25/5 x4, then 30).

Why it matters

For any client video Paul scripts: present tense, filmable, one action per line.

Tools referenced

ToolCoverageMomentContext
Google SheetsdemonstratedScene Design template
Highland 2demonstratedScreenwriting; Pomodoro timer
Final DraftmentionedComparison; Highland preferred

Session materials

Archived locally on V: — click to open. Companion pages link to the LMS.

Action items

    Resources mentioned

    Resources
    • docScene Design Google Sheet (Logline / Story Circle / beat tabs)
    • docHighland 2 (John August)

    Extraction notes

    This page was built from an auto-generated transcript, which garbles product and people's names. Those were corrected silently in everything above and logged here for transparency. The warnings flag claims that were true on the recording day but change fast.

    Transcript corrections applied

    The transcript saysThe trainer actually means
    active grunge phraseactive gerund phrase
    GalphGandalf
    Keely diesKili dies
    Promoto TimerPomodoro timer
    John the Chalk FactoryCharlie and the Chocolate Factory
    exhibitionexposition

    True on recording day — verify before relying