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14 Day Smartphone Filmmaker·Day 8: Storytelling + Day 9: Intro to Editing·2:30:27

Days 8-9: Three Levels of Story, Four Pillars, Shooting for the Edit — Then the Ten-Step Editing Workflow and the Top Ten Beginner Mistakes

Anthony Gallo Instructor - teaches all fourteen lessons; edits in Premiere Pro, about ten years of editing experience · Paul Xavier Co-founder, referenced as running the website and paid-ads side of the business · Courtney Sweeney On-camera talent in the worked examples - the Iceland travel video, the Merrell hiking-boot commercial, the mountain hike

The short version

  1. Story is taught as three levels, and beginners skip the first two. Level one is a beginning, middle and end. Level two is a theme that carries the viewer - his default for tutorials and commercials is problem, solution, possibility. Level three is using the camera and the light to say the things nobody says out loud. Without one and two you get 'a meaningless montage of clips that tell the viewer nothing'.
  2. Four pillars make a story land: emotion designed on purpose rather than hoped for; relevance to something happening now; relatability, which is why sitcoms and Slap Chop work; and constant mystery - withholding enough that the viewer has to stay to find out.
  3. 'Shoot for the edit' is the pre-production discipline: decide the match cut, the mask wipe, the matched motion BEFORE the shoot, then capture the takes that make it possible. 'No matter how good we are at editing, the final piece just won't look polished' if nobody planned. Buying a transition pack does not fix an unplanned shoot.
  4. The bonus lesson is the sharpest thing in the two days: 'stop being a passenger in the scene happening, take control of the scene, and direct something.' Staging a mundane hiking sequence deliberately cut the edit to about two hours, because 'the video is almost already made in your brain'.
  5. The ten-step editing workflow is program-agnostic and worth adopting whole: project settings, import and organise, choose the music early because it sets the pace, assemble A-roll, add B-roll and graphics, effects and transitions, colour correct then optionally grade, sound design, a full quality-assurance rewatch, export. The two reasons people never reach step ten are a new shiny project and nerves.
  6. The top-ten mistakes list doubles as a pre-shoot checklist, and the most damaging entry is the last: over-editing. 'The best editing in the world goes unnoticed by the viewer.' Most professional cuts are plain hard cuts.

At a glance, three clicks deep

Skim here first: the closed row is the glance, open is the study card with the key points and timestamps, and the ↓ link drops to that concept's full write-up below.

01Three levels of story, and the two everyone skipsLevel 1 structure (beginning, middle, end) -> Level 2 theme -> Level 3 craft;

Level 1 structure (beginning, middle, end) -> Level 2 theme -> Level 3 craft; do them in that order.

'A distinct beginning, middle and end' is level one (p2154923548 0:02)

Themes: problem/solution, creation, love, good vs evil, overcoming, desire (p2154923548 0:05-0:06)

His default: problem, solution, possibility (p2154923548 0:04-0:05)

Level three uses movement and light to imply, not state (p2154923548 0:07)

Skill builds over time - 'don't expect to become Steven Spielberg overnight' (p2154923548 0:07)

↓ Full write-up of this concept

02Four pillars: emotion, relevance, relatable, mysteryEmotion (designed) + relevance (now) + relatable (their problem) + mystery (withheld).

Emotion (designed) + relevance (now) + relatable (their problem) + mystery (withheld).

Design the feeling deliberately, do not hope for it (p2154920089 0:00)

Relevance: the R5 review worked because the camera was new (p2154920089 0:03-0:04)

Relatability: sitcoms, Flex Seal, Slap Chop (p2154920089 0:06-0:07)

Mystery: open mid-chaos and make them stay for the answer (p2154920089 0:08-0:09)

Even 'you're not going to believe this' is the mystery pillar (p2154920089 0:10)

↓ Full write-up of this concept

03Shoot for the edit: plan the cut before the shootChoose the specific edit techniques first, then shoot the takes each one requires.

Choose the specific edit techniques first, then shoot the takes each one requires.

Story happens in pre-production, shooting and editing (p2154714996 0:00)

Match cuts need identical subject, action and distance across takes (p2154714996 0:02)

Mask wipes need an object deliberately crossing frame (p2154714996 0:04)

Matched motion carries movement across the cut (p2154714996 0:06)

A transition pack does not fix an unplanned shoot (p2154714996 0:01)

↓ Full write-up of this concept

04Stop being a filmmaker, start being a directorStage and direct deliberate action rather than documenting;

Stage and direct deliberate action rather than documenting; hold screen direction; match motion across cuts.

Direct mundane scenes as staged sequences (p2154680607 0:03-0:04)

Keep screen direction consistent; flip clips in post if needed (p2154680607 0:09)

Match camera and subject movement across cuts (p2154680607 0:12)

Directed footage edited in about two hours (p2154680607 0:14)

Shoot extra angles and takes so the edit can hide the awkward ones (p2154680607 0:12-0:13)

↓ Full write-up of this concept

05The ten-step editing workflowSettings -> import/organise -> music -> A-roll assembly -> B-roll and graphics -> effects -> correct then g…

Settings -> import/organise -> music -> A-roll assembly -> B-roll and graphics -> effects -> correct then grade -> sound design -> QA rewatch -> export.

24fps timelines to match the shooting standard (p2155432240 0:01)

Music early because it dictates the pacing (p2155432240 0:02)

Correction makes it natural; grading is the optional style pass (p2155432240 0:04-0:05)

Step nine is a full QA rewatch before export (p2155432240 0:06)

The two reasons people never export: distraction and nerves (p2155432240 0:07)

↓ Full write-up of this concept

06Six kinds of template, and why they scale a teamMotion-graphic templates, overlay assets, animation presets, corrective LUTs, creative LUTs, full project t…

Motion-graphic templates, overlay assets, animation presets, corrective LUTs, creative LUTs, full project templates.

Motion-graphic templates are program-specific; 'macros' in DaVinci Resolve (p2164387894 0:05-0:06)

Overlay assets are plain video and work in any editor (p2164387894 0:06-0:07)

Animation presets add movement to something already on the timeline (p2164387894 0:08)

Corrective LUTs normalise log footage; creative LUTs add a look (p2164387894 0:08-0:09)

Full project templates: swap your footage into a finished build (p2164387894 0:09)

↓ Full write-up of this concept

07Phone or computer: a ceiling, not a quality gapPhone for social and speed;

Phone for social and speed; computer when footage is heavy or the work is a business; skills transfer either way.

Phone apps reach 'a level 5'; a computer reaches ten (p2155463242 0:05)

Heavy codecs - GoPro, drone, log - make phones lag (p2155463242 0:06)

'Editing is editing' - concepts transfer (p2155463242 0:07)

He edits 99% on a computer in Premiere Pro (p2155463242 0:01-0:02)

'Pick one, dive in and start practicing' (p2155463242 0:08)

↓ Full write-up of this concept

08Ten beginner mistakes, ending with the worst oneExposure, frame rate, depth, story, lighting, white balance, sound, movement, framing, over-editing.

Exposure, frame rate, depth, story, lighting, white balance, sound, movement, framing, over-editing.

Shoot 24fps unless you intend to slow it (p2154906282 0:02)

Separate foreground, subject and background for depth (p2154906282 0:03)

Ignore Kelvin numbers - adjust until whites and skin look right (p2154906282 0:06)

Keep 80-90% of movement simple (p2154906282 0:08)

Over-editing is the top tell; most professional cuts are hard cuts (p2154906282 0:10-0:11)

↓ Full write-up of this concept

The concepts in full

01

Three levels of story, and the two everyone skips

'Story is the first and last thing you need to consider when you set the goal of creating any type of content.'

Level one is structure - 'a distinct beginning, middle and end'. Level two is theme, the thing that pulls the viewer through: problem and solution, creation, love, good against evil, overcoming an obstacle, desire. His own default for tutorials and commercials is problem, solution, possibility - open on a relatable problem, move to the fix, close by painting what becomes possible. Level three is craft, using movement and light to imply what nobody says aloud. Beginners jump straight to three, and the result is a montage that says nothing. He is realistic about the timescale: 'don't expect to become Steven Spielberg overnight.'

Why it matters

The reason most competent-looking footage still fails to hold anyone.

Story on the left, the ten-step edit on the right LEVEL 1 - beginning, middle, end LEVEL 2 - a theme: problem, solution, possibility LEVEL 3 - camera and light say the unsaid FOUR PILLARS: emotion . relevance relatable . constant mystery 1 project settings 2 import + organise 3 CHOOSE THE MUSIC 4 assemble A-roll 5 B-roll + graphics 6 effects + transitions 7 correct, then grade 8 sound design 9 QA REWATCH 10 export Beginners stall at step 10 for two reasons: a shinier project, or nerves. Shoot for the edit: decide the match cut before the shoot, not after
Left: the three levels of story and the four pillars. Right: the ten-step editing workflow in order.
Story is the first and last thing you need to consider when you set the goal of creating any type of content.
02

Four pillars: emotion, relevance, relatable, mystery

Deadpool opens mid-chaos on purpose. You cannot leave until you know how everyone got there.

Emotion is designed rather than hoped for - a real-estate walkthrough chooses its music and frames the yard and the fireplace to sell a life, not a floor plan. Relevance ties the piece to something currently in the air; his Canon R5 review worked because the camera was news that week. Relatability is why sitcoms and infomercial products land - the problem on screen is one the viewer has. And constant mystery is the retention mechanism: withhold enough that the viewer must keep watching. 'If the person watching your content can relate to what's being said... the odds of them sticking around, watching the full thing and engaging with the content increases drastically.'

Why it matters

Four checks you can run over a script before anyone films anything.

03

Shoot for the edit: plan the cut before the shoot

A match cut needs two takes framed identically. You cannot decide that in post.

Storytelling happens in three places - pre-production, the shoot, and the edit - and the middle one is where most people lose the edit they wanted. A match cut needs the same subject, action and distance across takes so the shots align. A tree-wipe needs a keyframed mask following an object across frame, which means shooting the object crossing frame. Matched motion means carrying the same movement from one shot into the next, which has to be shot that way. 'No matter how good we are at editing, the final piece just won't look polished' without that planning - and buying a transition pack will not rescue it.

Why it matters

Turns the edit from salvage into assembly.

04

Stop being a filmmaker, start being a director

'Stop being a passenger in the scene happening, take control of the scene, and direct something.'

The difference between documenting and directing is the whole lesson, worked through a Merrell hiking-boot commercial where every beat - the alarm, the boot-tying, the puddle stomp, the drink, the summit - was staged with a ready-set-action. Two craft rules come with it. Keep screen direction consistent, so the subject always travels the same way across frame; flip a clip horizontally in post if you have to, because inconsistent direction quietly confuses people. And match camera or subject movement across cuts to tie unrelated shots together. The payoff is not only quality: because the piece was directed, it edited in about two hours - 'the video is almost already made in your brain'. He also tells you not to be embarrassed staging something that feels cheesy, and to shoot extra angles so the edit has somewhere to hide.

Why it matters

The single highest-leverage change available to anyone already shooting competent footage.

Stop being a passenger in the scene happening, take control of the scene, and direct something.
The video is almost already made in your brain.
05

The ten-step editing workflow

how-to

Choose the music at step three, because 'the energy and the vibe of that song is gonna dictate how I edit that video'.

A program-agnostic sequence he uses on everything: set project settings, import and organise into labelled bins, choose the music, assemble the story from A-roll, layer B-roll and graphics, add effects and transitions, colour correct and then optionally grade, sound design, quality-assure, export. Two distinctions matter inside it. Correction makes footage look correct - exposure, white balance, saturation; grading is the optional stylised pass afterwards. And step nine is a full rewatch, hunting for misspelled graphics, an over-used transition, a sync drift, a shot that never got corrected. He names the two reasons beginners never reach step ten: a newer, shinier project, or nerves about publishing.

Do it in this order
Why it matters

A named sequence stops the drift where an edit is 80% done for a month.

06

Six kinds of template, and why they scale a team

Four to five hours of graphics work became fifteen to thirty minutes.

The old workflow built colour correction by hand, stacked audio effects manually and round-tripped every graphic through After Effects. The template workflow replaces most of it, and he is candid that 'these templates honestly look better than what I would normally whip up doing all of the custom stuff within After Effects'. Six categories: motion-graphic templates, fully customisable but program-specific and called macros in Resolve; overlay assets, which are plain video files - arrows, flares, film mattes - that work anywhere and can be recoloured; animation presets that add movement to an existing element; corrective LUTs that normalise flat or log footage and creative LUTs that add a look; and full project templates where you drop your own footage into a finished build. The strategic point is staffing: any editor can drag and drop, so the work stops depending on one person's After Effects skill.

Why it matters

The mechanism behind producing a lot of consistent video without a motion designer.

07

Phone or computer: a ceiling, not a quality gap

'Great at getting you to like a level 5, but if you want to get all the way to level 10, you're going to need to jump over to a computer program.'

Phones are free, fast, portable and genuinely good for social and trend content; computers cost money, take longer to learn and have to be carried, and give you precision and headroom. The practical break point is not taste but footage: native phone video edits fine on a phone, while GoPro, drone, log and professional camera codecs make it lag and drop frames. His own split is honest - 99% of his content is edited on a computer in Premiere Pro because the business needs the ceiling. His advice to a beginner is to start wherever is nearest, because 'editing is editing' and the concepts transfer, and above all not to research the decision for a week: 'pick one, dive in and start practicing.'

Why it matters

Answers the question that stalls beginners for weeks, with a criterion rather than an opinion.

Pick one, dive in and start practicing.
08

Ten beginner mistakes, ending with the worst one

'The best editing in the world goes unnoticed by the viewer.'

The list works as a pre-shoot checklist: exposure wrong, frame rate wrong or mismatched, no depth, no story, bad lighting, wrong white balance, no sound design, amateur or overdone movement, frame not filled, and over-editing. Three of the items carry a specific fix. Shoot 24fps unless you actually intend to slow the footage, because 24fps cannot be slowed without stutter. For white balance, ignore the Kelvin number and adjust until whites - or skin tones - look right on the screen. And keep 80-90% of camera movement simple, because 'the best lighting and movement goes unnoticed by the audience'. The last mistake is the one he weights heaviest: transitions on every cut, everything at 100% slow motion, warp stabiliser everywhere. Most professional cuts are plain hard cuts.

Why it matters

One checklist that catches nine of the ten reasons a video looks amateur.

The best editing in the world goes unnoticed by the viewer.
Check yourself

Answer from memory first — the recall attempt is what makes it stick. Then reveal.

Every cut in your edit has a zoom transition on it. What is the fix?

Delete them. A hard cut is the professional default; a transition should be rare enough that it means something.

Tools referenced

ToolCoverageMomentContext
Content Creator MachinedemonstratedThe company's own platform - project management walkthrough and pitch
Adobe Premiere ProexplainedHis own editor; scored and priced against the field
DaVinci ResolveexplainedFree, Studio a one-off $295; free version will not edit 10-bit
CapCutexplainedTop mobile pick over VN; avoid the web version; ToS licensing controversy noted
Final Cut PromentionedMac-only, beaten by Resolve on most axes in his scoring
Adobe After EffectsmentionedThe old round-trip that templates replaced
Epidemic Soundmentioned'My personal favourite' for sound effects and music

Session materials

Archived locally on V: — click to open. Companion pages link to the LMS.

Action items

Resources mentioned

Resources
  • docEditor comparison scorecard
  • docPractice exercises
  • docComputer buying guide
  • doccontentcreatortemplates.com
  • docContent Creator Machine walkthrough

Extraction notes

This page was built from an auto-generated transcript, which garbles product and people's names. Those were corrected silently in everything above and logged here for transparency. The warnings flag claims that were true on the recording day but change fast.

Transcript corrections applied

The transcript saysThe trainer actually means
CordyCourtney
34 gigabytes of RAM32 gigabytes
38 coregarbled Apple Silicon core count - treat as approximate
note knockoffknockoff (describing HitFilm)
14 Day Filmmakerspoken shorthand for this course, 14 Day Smartphone Filmmaker - the two are separate products and the transcript drops the distinction

True on recording day — verify before relying