The Lumetri panel, and instances as layers
One Lumetri Color effect is a node. Three of them, renamed and reordered, are a node tree.
Window > Workspaces > Color. Lumetri Color on the right: Basic Correction (white-balance dropper, Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Input LUT), Creative (Look), Curves (RGB, HSL), Color Wheels & Match, HSL Secondary, Vignette, Settings. Highlights/Shadows recover with less contrast loss; Whites/Blacks hit the whole image. Grade the timeline clip, not the source (the toggle at the top). Multiple instances: add, rename, select, reset from the panel's top controls - they stack like layers and reorder in Effect Controls; a large white-balance fix goes on a second instance placed BEFORE the log-correction/LUT instance because correcting after the LUT distorts colours; a sky mask instance can sit before a heavy-contrast instance so it reads less-clipped data. Left side: Source viewer, Lumetri Scopes, Effect Controls (masks, Motion).
The one idea a Resolve user needs to translate: instances are nodes, Effect Controls order is node order.